mindDabble.com has a lot of edutainment games. These games are fun to play and it builds ones cognitive skill as well. I took the opportunity to play Patterns, Monkey Face, Pairs, Word Bubbles, and Word Board.
Patterns: This is a fun game that involves exercising spatial recall by remembering patterns of animated blocks. The player is first presented with a block of animated tiles before they are overturned. The player will then be asked to recreate the pattern and receive points each time they get it right.
Monkey Face: The game allows a player to exercise his/her sequential recall by mimicking the monkey’s movement. The player gain points by clicking the different parts of the monkey’s face in the correct order to recreate his movements. This is a good educational game.
Pairs: This is another interesting game @ mindDabble.com. It strengthens the player’s visual recall by matching the pairs of colored peals. A very good game for elementary school kids to play.
Word Board: The player can train his/her memory through semantic recall in this word ordering game. A list of words will appear at a time. Player will have to remember as much word as he/she can and then drag the words into the list in the correct order. A lot of fun and educative.
Word Bubble: In this game the player strengthens his/her semantic recall by clicking the words he/she remember seeing. Unlike the board game, words will float up on the screen randomly and then disappear. The player will click any word that appears a second time. Player gets points by clicking on the correct word.
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The Akinator is a fun game that tries to guess what character/personality you are thinking about, when you answer some few questions. It does well with characters/personalities from USA but not so well with personalities from Africa. For example it couldn’t guess the current president of Ghana after several attempts.
However, it guessed Barrack Obama and all the president of the United States right at the first attempt. All the TV characters were also guessed right by the genius–the Great Akinator. I love this game.
Try stumping the Great Arkinator. PLAY
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I have been looking at this Multiplication Game from the AcademicSkillBuilders website for a while. I think it is a good game which builds on the multiplication skills of students while they have fun at the same time. This is definitely a game that is edutainment for kids who love race cars. I have a YouTube link to my description of the game. Click to watch
I must admit that this multiplication games is full of fun for even adults. I think it can help keep adults brain active since it involves multiple players and the best time of the day is displayed as well. This will challenge any adult to try and beat the best time of the day The focus of the games in my view is three folds: 1) increase ones speed in multiplication, 2) Get the right responses to the multiplication questions, and 3) have fun whiles learning.
The site has other Games for division, addition, subtraction, Geography and others.
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I will like to begin by looking at what instruction and design means separately.
Instruction may be looked at as an act, practice, or profession of imparting knowledge. And to design means to systematically plan with a goal of creating or achieving a highly skilled outcome.
With these two separate definitions in mind, one can say that instructional design simply put is knowing how people learn and having ideas on how to help them learn better. It involves the systematic development of instructional specifications and analysis using learning and instructional theory to ensure the quality of instruction.
One can say that, it encompasses the entire process of analyzing the learning needs and goals of the learner, and developing a delivery system to meet those needs. It also includes development of instructional materials and activities such as tryout and evaluation of all instruction and learner activities.
Therefore, following Instructional design models typically facilitate the transfer of knowledge, skills and attitude to the student or learner of the instruction. The instructor in this case is expected not to simply dump content into PowerPoint slides, but to give the students the opportunities to actively practice what they are learning. This involves engaging learning activities or ways to make learning practices appropriate and closer to real life skills.
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